/* Find how deeply inside an .RPM the real data is */ /* kept, and report the offset in bytes */ /* Wouldn't it be a lot more sane if we could just untar these things? */ #include /* These offsets keep getting bigger, so we're going to just bite a 2MB */ /* chunk of RAM right away so that we have enough. Yeah, horrible */ /* quick and dirty implementation, but hey -- it gets the job done. */ #define RPMBUFSIZ 2097152 const char magic[][3]={"\x1F\x8B\x08"/*gzip*/,"BZh"/*bzip2*/}; main() { char *buff = malloc(RPMBUFSIZ),*eb,*p; for (p = buff, eb = buff + read(0,buff,RPMBUFSIZ); p < eb; p++) if ((*p == magic[0][0] && p[1] == magic[0][1] && p[2] == magic[0][2]) || (*p == magic[1][0] && p[1] == magic[1][1] && p[2] == magic[1][2])) printf("%d\n",p - buff), exit(0); exit(1); }